Combat sequence: Declare Intentions - Roll for resolution - add bonuses or detriments from previous round + add skill modifier --Highest total wins the round. If attack--scores a touche. If defense--successfully avoids a touche
First player to 3 touches takes the duel.
/gameserv roll d10 #utena2012
Attack Specials: Apply to next round
Offensive:
Body check--Strength Opponent Knockdown: -3
Guard attack--Dexterity Opponent Defense penalty (-3)
Lunge-- Stamina Attack bonus (+3)
Defensive:
Feint-- Intelligence +4 to next action
Glisé-- Willpower Opponent Attack penalty (-4)
Sidestep-- Perception Defense bonus (+4)
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