Dueling Rules


Combat sequence: Declare Intentions  - Roll for resolution - add bonuses or detriments from previous round + add skill modifier  --Highest total wins the round.  If attack--scores a touche.  If defense--successfully avoids a touche
First player to 3 touches takes the duel.  

/gameserv roll d10 #utena2012  

Attack Specials: Apply to next round
Offensive
Body check--Strength Opponent Knockdown:  -3 
Guard attack--Dexterity Opponent Defense penalty (-3) 
Lunge-- Stamina Attack bonus (+3) 
Defensive
Feint--  Intelligence +4 to next action
Glisé-- Willpower Opponent Attack penalty (-4) 
Sidestep-- Perception Defense bonus (+4) 

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